Sims 4 Can You Get Possessed Again
Ghosts are supernatural characters that are a staple of The Sims franchise, and they reappear in The Sims 4 base of operations game.
Ghosts are non-playable characters past default, but can be made playable with the right know-how. This The Sims four Ghosts page covers how to make ghosts playable in The Sims 4, every bit well as detailing the powers, abilities, and unique behaviours of this occult animal blazon.
Death is its own (mis)adventure in The Sims 4: with all add-ons installed, there are over twenty different ways for your Sims to meet their maker. This folio isn't almost turning a living Sim into a dead one - instead, it primarily covers turning an already deceased Sim into a fully playable ghost.
On this page:
- What are ghosts in The Sims four and why would you lot want to become i?
- How exercise you become a playable ghost in The Sims 4?
- How to turn your ghost back into a regular Sim
- What other ghost types are there?
Looking for more than The Sims 4 help? Read how to become a Mermaid in The Sims 4 and how to go a Spellcaster in The Sims 4, as well equally our The Sims 4 cheats page to help fast runway you lot to various aspects of the game.
What are ghosts in The Sims 4 and why would you lot want to become one?
Technically speaking, Sims in The Sims 4 don't have to dice: even the inevitable death from old historic period can be staved off almost indefinitely using satisfaction rewards, or even averted forever past turning the game's motorcar-ageing mechanic off in the Game Options panel.
In normal gameplay, your Sim's loved ones can even bargain with the Grim Reaper as he comes to collect, which has a chance of successfully convincing him to spare them... at least this time. But, you do of course take the pick to just permit them get.
A Sim who dies while you're actively playing their household leaves a grave marker (a gravestone if placed outdoors, or an urn if placed indoors) at the site of their expiry. This tin can exist moved to a more user-friendly location in Build Mode, and it serves as a reminder of their life and legacy. Quite a bright reminder, really, since sooner or later a ghost of said Sim volition emerge: looking much as they did in life, except more... translucent.
Initially, ghosts will exist non-playable characters (NPCs), regardless of their prior playability. These ghosts spawn from their grave marker and will tend to stay nearby to it until y'all interact with them.
How to see ghosts in The Sims 4
Unfortunately, NPC ghosts very much work to their own schedule, and there's not much yous tin do to make 1 appear except await. However, you tin can use the 'Strengthen Connection' interaction with the grave marker to ensure that their spirit doesn't fade from the world in the concurrently.
(Translation: considering The Sims 4 can only handle a limited number of characters in a single salve, NPC ghosts you don't interact with will eventually exist deleted to preclude game-breaking overpopulation. Strengthening the connection tells the game not to do this.)
Additional note: With the Realm of Magic game pack installed, a spellcaster who has reached the rank of Acolyte of Untamed Magic can learn the Necrocall spell to instantly summon ghosts.
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After they've materialised, the ghost will hang effectually the identify doing ghost stuff (more on that shortly), and your playable characters tin interact with them like any other Sim (including the power to WooHoo)... although they might need a moment or two for the shock to wear off.
Besides, it should also be added NPC ghosts tin can't be contacted by telephone, fifty-fifty if they appear in your relationships panel. Thanks to the weirdness of The Sims 4, withal, they might telephone call you and ask yous out for a dark on the town. Accepting the invitation allows you to build your relationship with the ghost without needing to wait for them to spawn virtually their grave.
Why would you want to brand a ghost playable?
For many players, the thought that ghosts are cool will exist reason enough to want to make a few of them playable. They are, afterward all, the original supernatural creature type of The Sims franchise, and a staple of many occultish households you might want to create.
The main practical benefit of the ghost mechanic is that information technology allows you to continue a graphic symbol effectually subsequently they die. Information technology's useful if yous had more you wanted them to achieve in terms of their aspirations, skills, careers, and relationships (a.k.a. a classic instance of unfinished business); or if you were simply particularly fond of that character. Having a deceased Sim's ghost stick around is also a necessary start footstep towards resurrecting them, if that's your eventual aim.
Dissimilar most occult creature types in The Sims 4, there's no major gameplay differences betwixt a living Sim and a ghostly i: once they move in, a ghost Sim volition spend the majority of their time behaving just like they did before they died.
Despite the obvious cosmetic differences, they will all the same accept to eat, sleep, utilise the bath, and more often than not attend to all the other needs they had in life. Of course, since they can't get any deader, starving won't kill them, and y'all tin experience free to trap them in a called-for room or send them swimming until their energy runs out with no farther fatal results.
However, catastrophic need failures volition notwithstanding make ghosts very uncomfortable, and eventually y'all will take to nourish to the depleted need before the Sim will exist able to appoint in whatsoever other activities.
In addition, adding a ghost to the household allows y'all to have control of their hauntings. While NPC ghosts may occasionally appoint in destructive or hating behaviours based on their crusade of decease (e.g. a ghost who burned to death starting fires, or one who died from extreme negative emotion causing the aforementioned moodlet in nearby Sims), playable ghosts will no longer practise this autonomously.
Finally, if you're an achievement hunter, you lot'll demand playable ghosts to unlock two secret ones: 'Ghostly' (have a ghost in your household) and 'Ghost Family' (have a family unit of 8 playable ghosts).
What tin you make a ghost exercise?
Beingness a playable ghost in The Sims four likewise comes with a modest set of special animations, object interactions, and social options.
Ghosts are semi-invisible and fade out somewhere around the calf region, which might explain their use of a unique floating walk blitheness. (Although it does make it very difficult to endeavour on shoes.)
If you've e'er been bellyaching that your Sim takes ages to pathfind, you'll be pleased to learn that this isn't a trouble once they're a ghost: they tin take the most directly route to wherever it is they're going, and if at that place are pesky obstacles like tables and walls in the way, they'll but float straight through them. They can even pass through living Sims, though they won't practice this autonomously, but equally a social interaction nether the 'Mischief' category.
Other unique social interactions between ghosts and their living friends let an open and honest dialogue about death and what comes later on, as well equally giving the ghost the opportunity to deliver a few scares (mostly information technology's in good fun, though). If you have the Seasons expansion installed, interacting with a ghost fulfills the 'Spooky Spirit' holiday tradition; and with the Spooky stuff pack, ghosts can article of clothing carved pumpkins on their head for a quick heave to their mood.
Finally, ghosts have the power to 'Possess' certain objects, such as kitchen counters, refrigerators, and televisions. (For meta levels of spookiness, they can even possess their own urn or gravestone.) This causes the ghost to disappear into the object, which will and then float around for a few moments while they have their fun. The downside to this is that information technology can cause some alarm to any living Sims who witness information technology; just on the plus side, the 'Ghostly Repair' interaction allows ghost Sims to fix sure cleaved household items as they possess them.
How practice you go a playable ghost in The Sims iv?
At that place are multiple ways to become a ghost in The Sims 4:
Method i: Making friends and influencing dead people
The only official method for getting a playable ghost in The Sims 4 is to befriend a ghost NPC and add together them to your household.
This works in largely the aforementioned way every bit getting a living roommate, except that the randomness of ghosts spawning and the inability to contact them via the telephone adds an actress level of difficulty.
Ghosts of formerly playable Sims retain the relationship values with others they had at the time of their death, with relationship decay occurring at the game's fairly forgiving daily rate if yous don't interact. Familial and friendly relationships will come across no change in status.
However, formal romantic bonds - male child/girlfriend, fiancé(e), spouse - will be dissolved (since it would hardly be fair to force the surviving partner to break upwards with a expressionless person in order to move on); but romantic relationship value will remain, making it the work of moments to ask one some other out once again.
In one case your active Sim has made contact with the ghost you want to make playable, enough fourth dimension and positive social interactions volition permit you to use the 'Invite to Household' interaction, which can exist establish under the 'Friendly' category.
The interaction might accept a trivial while to appear, fifty-fifty if your Sim and the ghost accept a good pre-existing human relationship; don't worry too much if the ghost de-spawns a couple of times and you take to wait for them to reappear again earlier it becomes bachelor.
By and large speaking, it helps to have the characters be at least Good Friends (which unlocks when the friendly relationship bar is effectually 60% full); for them both to be in a positive overall emotional country; and for the electric current conversation betwixt them to also have a positive mood fastened to it.
Upon the ghost Sim accepting the invitation, they'll immediately go a fully playable member of your active household.
Method 2: Downloading a ghost from the Gallery
Unlike nearly other occult beast types in The Sims 4, you tin can't create ghosts in Create-A-Sim. Ghosts were introduced as a bonus rather than a big new feature, so if you want a playable ane you're meant to wait for a Sim to die (or assist them forth in that direction, y'all murderer) and then have another Sim invite them to move back in, every bit detailed in Method 1.
However: The Sims community is a generous, collaborative, artistic space, and fifty-fifty if the devs didn't want you lot making ghosts in CAS, you'd better believe that your boyfriend players almost immediately came upwards with a work-around.
Opening CAS and selecting on the 'Gallery' icon from the console in the upper right manus corner (the one that looks like a stack of polaroid photos) gives you access to player-created content that tin can be downloaded and added to your game.
Searching the Gallery with terms including the word 'ghost' (e.g. 'ghost family', 'female ghost', etc.) gives y'all access to literally thousands of playable ghost characters who can then be edited in CAS - because, once playable, a ghost is fully editable.
Some helpful souls have even created 'ghost templates' or 'ghost bases': generic looking starter characters who tin speedily be modified into the ghost Sim you desire to play with.
'Merge' or 'Replace' your electric current CAS Sim with the ghost household from the Gallery, and information technology becomes an ordinary CAS experience (with an added spectral impact: seriously, have fun trying to pick skilful shoes for a Sim with no visible feet).
Edit the ghost Sim to your heart'southward content, salve the household when you lot're washed, and voilĂ ! Your playable ghost is fix to move in.
This method has the do good of beingness completely cheat-free, massively reducing the adventure of corrupting your salvage.
The just pocket-size drawback is that your ghost won't come up with a grave marking, meaning that some interactions tied to that object (e.g. mourning and returning to the Netherworld) are unavailable for that character.
Method 3: Using cheats
There are 2 chief types of cheat to add together a playable ghost to your household. As ever, begin past saving your game, opening the cheats panel, and inbound 'testingcheats on'. Then, depending on which effect y'all want, enter ane of the following cheats:
- Adding an NPC ghost to the household: If you want to chop-chop add an existing NPC ghost to your Sim'due south household, Shift+Click on the ghost and select the 'Add to Family' pick from the pop-upwards debug menu. This works merely like the 'Invite to Household' social interaction in that information technology immediately makes the grapheme playable in your household, but it carries no potential for rejection.
- Making a living Sim into a ghost: If y'all want a playable Sim to become a playable ghost without delay, this is the but manner to achieve it. With your chosen ghost-to-exist as the active character, enter 'traits.equip_trait {cause of death}'. Any cause of death from the base of operations game or add-ons can be equipped this fashion: for example, 'traits.equip_trait hunger' will instantly turn your Sim into a ghost who died of starvation, without the unpleasantness of really watching them starve to death. They will not larn a grave marker, and their loved ones will non become whatever Lamentable moodlets relating to their death; nor will they lose their jobs or romantic relationships.
How to turn your ghost back into a regular Sim
As fun every bit it can exist to have a ghost in your Sims' household, there are some good reasons for wanting to restore your dead Sims to life. Neither family members nor the deceased themselves are e'er quite able to get over the loss: living loved ones nonetheless become sad when interacting with the ghost's grave marking, and the deceased themselves have the unique option to mourn for their own lost life.
As well, ghosts can get kind of distracting later on a while: fifty-fifty putting bated their tendency to idly possess household appliances, it tin just await a scrap weird to have a ghost residing aslope their living family unit, all of whom are still presumably growing and ageing. Ultimately, y'all (maybe) wanted that Sim to live a good, long, happy life, right?
Bringing a ghost Sim back from the dead is no easy chore: it tin can be washed, but it normally takes a special show of dedication.
There are two methods of restoring a ghost to life in the base of operations game, and two more take been introduced in add-on content:
Ambrosia: Ambrosia is a food that tin exist prepared and fed to a ghost Sim in order to resurrect them. However, it can only be prepared by a Sim who has achieved Level 10 in both the Cooking and Gourmet Cooking skills; and requires some extremely rare ingredients: a Death Flower, an Angelfish, and a Potion of Youth.
The Volume of Life: A Sim who has the Poetic reward trait (granted for completing the Bestselling Author aspiration) tin can have preemptive measures to protect their loved ones from a ghostly purgatory.
Poetic Sims have the ability to write The Volume of Life on a computer; once written, the volume can be bound to another living Sim using the 'Capture Epic Saga' interaction. From then on, if the target Sim dies and becomes a playable ghost, they can employ the book to restore themselves to life. (Annotation: The Book of Life cannot be bound to Sims who are already ghosts, or to its own author.)
Wishing Well: A ghost can collaborate with the wishing well object and choose to wish for 'Life'. If they succeed, they will either be restored straight away; given a serving of ambrosia; or given the ingredients to craft ambrosia, which volition require the same skill levels set up out above. (Requires The Sims 4: Romantic Garden stuff pack.)
Dedeathify: A spellcaster who has achieved the rank of Master of Untamed Magic can employ the Dedeathify spell on a ghost to bring them back to life. (Requires The Sims 4: Realm of Magic game pack.)
Resurrection cheats: If the officially sanctioned in-game methods are beyond your Sims' attain - or if you desire instant results - you tin bring a playable ghost back to life using cheats instead.
After opening the cheats console and turning testingcheats on, enter 'traits.remove_trait {cause of decease}' to instantly return your Sim to the land of the living.
For example, if some cruel person lured a Sim into a swimming pool and and so blocked all the exits until they drowned, entering 'traits.remove_trait drown' on the active ghost of said Sim would immediately undo that terrible fate.
If yous don't know or can't think a Sim's crusade of expiry, don't worry: you lot tin can view their expiry trait in their Simology panel. And as e'er, exist sure to save your game beforehand.
What other ghost types are there in The Sims 4?
Ghosts don't have to be but Sims, yous know - in that location are other hybrids out there...
Ghosts and other occult creatures
Ordinarily, The Sims iv doesn't allow for hybrid creature types. If, for example, your Sim'south mother was a mermaid and her male parent was an alien, she'll be born with merely one set of powers or the other.
Likewise, if your Sim is a vampire who dreams of becoming a spellcaster, they'll have to relinquish their status as one of the children of the night before they get issued with their magic wand. It would be really cool to have both at once, but we don't make the rules.
Ghosts are a slightly different matter. Death isn't quite inevitable in the world of The Sims iv, but information technology'south difficult for anyone to avoid the Grim Reaper forever, and even the notional immortality of vampirism doesn't protect your Sim from sure forms of adventitious decease.
Under those circumstances, it would be a bit unfair for y'all to lose that Sim permanently just because they were an occult creature in (united nations)life.
Aliens, vampires, mermaids, and spellcasters retain their powers after they dice, in improver to acquiring ghost powers - the one exception to the rule that disallows hybrid creature types in The Sims 4.
Furthermore, Sims who were not occult creatures before they died tin nevertheless travel to the Realm of Magic and complete the quest to get spellcasters; however, they cannot consume kelp to become mermaids or ask vampires to turn them.
(Luckily, if you simply must have it, the usual cheats can be used to plow any ghost into a uniform hybrid occult type. You tin can even turn them into an conflicting, something which is not even achievable in-game through normal means.)
If you accept the Discover Academy expansion installed, your playable Servos will suffer a much sadder fate. Obviously the makers of The Sims iv don't believe that fifty-fifty the virtually Turing-examination canonical robots can accept souls, because one time your Servo dies, they're gone forever.
They'll leave backside a grave marker for you to recollect them past like any other Sim, merely there'due south also a pile of chip metal next to it: the latter is all that remains of your departed robot buddy.
Ghostly pets
If you have the Cats and Dogs expansion installed, your beloved fur babies volition sadly exist subject field to the inevitabilities of life and death. Fortunately, as with any other living Sim in a household, cats and dogs who have a grave mark on the lot tin reappear equally ghosts and be added dorsum to your family unit.
Like their humanoid counterparts, you can contact your deceased pets by waiting for them to spawn most their grave marker. Once they're at that place, having them rejoin the family works just the same: do friendly interactions with them until you're at to the lowest degree Good Friends, and somewhen you will be given the choice to add them to the household.
Ghost pets can be resurrected by feeding them Ambrosia every bit a care for. If you don't have the requisite skills and ingredients, you can fifty-fifty buy a pet treat version of Ambrosia at the vet clinic, provided you have ii-and-a-half chiliad to spare.
(And in case yous were wondering - no, yous tin can't exploit this arrangement and feed the Ambrosia treat to an ordinary ghost Sim. Even a 2d hazard at life isn't worth the indignity of eating a canis familiaris biscuit, it seems.)
However, unlike mishap-prone bipeds, cats and dogs tin simply die of onetime age.
Therefore, giving them Ambrosia volition grant them just two or three days' extra life before they die again, and restart the bicycle as an NPC ghost. So if you want to hold on to them long-term, information technology'south possibly better to keep them around in ghostly class.
Source: https://www.eurogamer.net/articles/2020-01-17-the-sims-4-ghosts--pla7007
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